Friday, November 25, 2011

Hit The Habitat Trail

Hit The Habitat Trail Review



Hit The Habitat Trail Feature

  • Ages 8-adult, 2-6 players
  • Custom "knowledge cards" that ask wonderful questions and teach the answers as well as being "understandable" for all ages
  • Custom wisdom cards that tell about hazards to the environment and solutions to make things better for all of us
  • Game board that features the habitats of the earth
  • English and spanish game instructions

Follow the stone trail through the earth's habitats. Learn about our environment and discover ways to improve it. Answer a knowledge card question correctly and collect one "Habitat Card". The player with the most "Habitat Cards" at the end of the trail is the winner. But all the players are winners in this fun, fact learning game. Ages 8-adult, 2-6 players. Custom "knowledge cards" that ask wonderful questions and teach the answers as well as being "understandable" for all ages. Custom wisdom cards that tell about hazards to the environment and solutions to make things better for all of us. Game board that features the habitats of the earth. English and spanish game instructions.

Features include:

•Ages 8-adult, 2-6 players
•Custom "knowledge cards" that ask wonderful questions and teach the answers as well as being "understandable" for all ages
•Custom wisdom cards that tell about hazards to the environment and solutions to make things better for all of us
•Game board that features the habitats of the earth
•English and spanish game instructions


Sunday, November 20, 2011

Fraction Formula Game

Fraction Formula Game Review



Fraction Formula Game Feature

  • Fast paced game
  • The player who gets closest to 1 wins the round
  • Guide includes instructions for using game pieces as a fraction math manipulative
It’s a race to “1” with this 4-player fraction game. Draw a card and find the corresponding fizzy fraction tile. Drop the tile into your cylinder. “Hold” if you think you’re as close to one as you’ll get without going over or draw another card if you think you can get closer by adding another fraction tile. The player who gets closest to 1 wins the round.Small Parts: Not for < 3 yrs. Grades 3+/Ages 8+. 4 player game. Includes four cylinders (2"W x 8.5"H), 52 fraction cards, 52 fraction tiles, 20 scoring cards and multilingual (English, French, Spanish and German) teacher guide. Guide also includes instructions for using game pieces as a fraction math manipulative.


Tuesday, November 8, 2011

Zobmondo!! Would You Rather? Boardgame - Classic Version

Zobmondo!! Would You Rather? Boardgame - Classic Version Review



Zobmondo!! Would You Rather? Boardgame - Classic Version Feature

  • 800 "Would You Rather" questions
  • Includes game board, player pieces, dice, sand timer, card, score pads and pencils
  • Award winning social party game for families or teens.
  • Recommended for ages 12 to Adult. 4 or more players.
  • Playing Time: 45 or more hilarious minutes.
Would You Rather: Classic Version comes in an orange square psychedelic box. It contains a game board and introduces Challenge Cards to make game play even more diverse and fun. Classic has content that is softer than the Twisted, Sick and Wrong Version. As with all our Would You Rather games, the content is still outrageous, but it is perfectly suitable for young teens and more traditional adults. For 3 or more players.


Saturday, November 5, 2011

Dominion

Dominion Review



Dominion Feature

  • For 2-4 players
  • Tactical card game
  • Takes about 30 minutes to play
  • Lots of expansions available to add depth and complexity
  • Quick to learn, many ways to win
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn